Dolby Atmos Music Panner v 1.1 is Now Available!

We are pleased to announce the latest update to the Dolby Atmos Music Panner now available for free download as an AAX, AU and VST3 plug-in here.


Dolby Atmos Music Panner v1.1 includes new features, improvements, and fixes.

• The Dolby Atmos Music Panner plug-in is qualified for use with Dolby Atmos Renderer v3.4. and macOS Catalina


• You can edit and automate Dolby Atmos Music Panner plug-in parameters from a supported EuCon

control surface.


• Object (and Object pair) sections now includes a field where you can type in a valid input channel

number.


• There are new default object positions in the virtual room when inserting a panner plug-in:

  • Mono panner: By default, the object is placed in the front center of the room (C position).
  • Stereo panner: By default, the first object is placed in the front left corner of the room, and the second

            object in the front right corner of the room. The Linking selector is set to Mirror X.


• Round trip paths in the virtual room now display with an arrow on both ends of the path.


• Elevation shape options have been reordered to match the order of the options in automation playlists:

manual, wedge, sphere, curve.


Hi Hussain.  Can you look in the contents of the /Library/Audio/Plug-Ins/VST3/ to see if the plug-in bundle is present?  It should be named Dolby Atmos Music Panner.vst3.


Also, what DAW are you using the panner with?


Thanks


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Hi Gabriel.  Double-check if the renderer is running when you experience this.  The red status indicator is showing that it cannot find a renderer running at that hostname.  Another thing to try is setting it to 'localhost' which will always refer to the local machine.


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pls help there is no vst 3 plugin after i downloaded the panner after extracting the dmg file

unfortunately im not using mac , im using windows 10 and ableton live 10 suite

theres no tutorial video in youtube fo how to install it on windows 10

Is the renderer software free? Or do you need to purchase it as part of a package?

I don't know how to get the renderer software.

Ah yes. Unfortunately at this time the Dolby Atmos Music Panner only supports macOS. 

Hello,


I was wondering if there is any way to unlink a stereo object. There are some panning options I can't achieve when the linking is on.


Thanks

Hi! 

My music panner does not connect to the Renderer. Although it finds the signal? Do you have any suggestions on how to fix this? 

image

"Is the renderer software free? Or do you need to purchase it as part of a package?
I don't know how to get the renderer software."


The Dolby Atmos Production Suite (which includes the Renderer) can currently be purchased on the avid marketplace.  Here is a link to the page on the avid site: Dolby Atmos Production Suite

"I was wondering if there is any way to unlink a stereo object. There are some panning options I can't achieve when the linking is on."


Currently the stereo version of the Dolby Atmos Music Panner always uses a linking mode. 


If you find that your source signal doesn't work well in the stereo panner due to not wanting to have symmetrical movement, you might consider using two mono versions of the panner to achieve the desired movement. 


If you are in a DAW like Ableton Live that only uses stereo tracks and you have a dual mono source file, consider using the 'copy' linking mode. This will combine the L/R objects and act like a mono object.

 

Thanks for your answer John. I see what you mean, and that's exactly what I'm looking for: sometimes I don't want to have symmetrical movement. I thought about split the stereo track into two mono and use a manner for each channel, but that's kind of non-practical way to do it. It would need two automation passes at least.

I see. Yes, the linking modes (other than copy) maintain a stereo 'field' of the object track as it moves through the 3D space. 


For your case you might consider:

1) recording the automation of a single mono object

2) then duplicate that track, select new object ID in the Panner, and assign the corresponding output channel.

3) use touch automation mode to record your divergent movement on a second pass in the new panner instance.

Thanks John, that's an interesting approach.


I imagined that the limitation was due to the goal of keeping a stereo field of the object while moving.


Thanks again!

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