VR is a unique medium that can only really be appreciated by being in VR. The Dolby VR player for MacOS has powerful functionality for using a "Magic Window" to audition panning without the use of a headset but it can also be used with an Oculus DK2 (Development Kit) headset. This allows a Mac user to experience their content in VR while working on their Mac with Pro Tools. As this is a development kit it's steps to operation are less streamlined than a commercial release but following the step below will allow you to get up and running. 


The Oculus DK2, like the CV1 requires your Mac to have and HDMI port alongside of a spare USB port.


Before you begin

Go to https://developer.oculus.com/downloads/package/oculus-runtime-for-os-x/ and download Oculus Runtime for OS X 0.5.0.1-beta.

Procedure

  • Double-click the Oculus Runtime installation file (oculus_runtime_sdk_0.5.0.1_osx.dmg).
  • Follow the onscreen instructions to complete the installation.
  • Connect your Oculus Rift DK2 headset to the HDMI and USB ports of your computer.
  • Run the riftConfigUtil (e.g from Spotlight) or from /Applications/Oculus/Tools, it will run OculusConfigUtil application
  • In OculusConfigUtil Update the Firmware (if not updated)
    • Go to Tools > Advanced > Advanced > Update Firmware.
    • Select the file (/Applications/Oculus/Tools/Firmware/DK2/DK2Firmware_2_12.ovrf ) to update the Firmware.
  • Go to System Preferences and select Displays.
  • On the DK2 Rift preferences window, adjust the display settings.
    • Click the Arrangement tab and unselect the Mirror Displays box.
    • Set the DK2 Rift display as your second display.
    • Click the Display tab and change the following settings.

Resolution: Click Scaled and select 1080p.

Rotation: Adjust the rotation of the screen to 90°.

Refresh Rate: Adjust the refresh rate to 75 Hz.

  • Launch the Dolby Atmos VR Player
  • Put on your Oculus Rift DK2 headset and headphones.


When playing with Pro Tools or in Standalone mode with a final master Quicktime you'll be able to see the video in the DK2 and experience your mix just as an end user will experience your content in an Atmos for VR enabled application or Portal.