Yes, if selected in preferences Spatial Coding will be applied to all the channel based render options in the monitoring selection dropdown and will always be applied to realtime and offline re-renders. It is, however disabled in array mode when monitoring the physical setup to ensure the full object experience is obtained. It is not necessary to switch out of array mode in order to printmaster.
Is spatial coding emulation available when using arrays? Print
Modified on: Mon, May 20, 2019 at 8:58 AM
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