When working at 48 kHz, the Renderer supports 128 input channels (at least ten bed channels and up to 118

objects). At 96 kHz, the Renderer supports 64 input channels (at least ten bed channels and up to 54 objects).

Objects can be mono or stereo.The sonic content of the source material and creative considerations about how that content will bereproduced in a 3D soundfield will influence the number of objects used in any given mix