Dolby Atmos sessions and the Renderer support specific sample rates.

The Renderer can operate at 48 or 96 kHz. Master files can be created at these rates and stored for archive

purposes, and are then sample-rate converted to 48 kHz for encoding purposes. Keep in mind that when

working at 48 kHz, the Renderer supports 128 input channels (ten bed only and 118 object/bed), whereas at

96 kHz, 64 input channels are available (ten bed only and 54 object/bed).

Starting with 48 or 96 kHz (or higher) sample-rate source content will yield better results than upsampled

content.

Note: If you work with audio in an 88.2, 176.4, or 192 kHz session, you need to create a 48 or 96 kHz

version of the session for use with the Renderer.