VR Content Workflow
It is not necessary to have an Oculus.
However using an Oculus enables some additional
features, such as the ability to preview the ...
Wed, Aug 24, 2016 at 4:38 PM
Yes, the Dolby Atmos VR Player for Windows will allow you to see
picture in the Oculus HMD synchronized with your Pro Tools system
while mixing...
Wed, Aug 24, 2016 at 4:38 PM
Most content creators work using video in an equirectangular projection. This flattens a spherical picture in the same way a world map represents the...
Fri, Apr 21, 2017 at 10:27 AM
VR Player version 2.5 supports the following formats: MP4 video files that contain Dolby Digital (.ac3) or Dolby Digital Plus (.ec3) audio and an H. 264 v...
Wed, Jun 14, 2017 at 11:19 AM
A sidecar .json file is required to view 360 videos in VR Player v2.5 for Windows, macOS and Android Cardboard. Otherwise, the video will play back in virtu...
Mon, Jun 26, 2017 at 9:49 AM
Panning in 360 video needs to be much more precise than in other forms of media as the scene relativity of sound sources is of greater importance than in tr...
Mon, Jun 26, 2017 at 12:32 PM
You should distribute an MP4 containing the EC3/Dolby Digital Plus
bitstream to any VR content distributor that implements our Dolby
Atmos f...
Tue, Aug 30, 2016 at 11:24 AM
We don't have any specific requirements for capture methods. Dolby Atmos for Virtual Reality uses mono and stereo objects in addition to the 9...
Fri, Apr 21, 2017 at 10:28 AM
We realize that not all content distributors implement our Dolby
Atmos for VR Applications playback solution. As a result, we provide a
b-format o...
Tue, Aug 30, 2016 at 11:24 AM
By default the VR Renderer has Speaker playback disabled. To turn it on visit the Monitoring tab in the VR Renderer and change to toggle switc...
Tue, Aug 30, 2016 at 1:29 PM