VR Content Workflow - As of v 3.2, VR is no longer supported

My Oculus won't display the VR players content
You will need to allow unknown sources. To do this open the Oculus Home application and click the settings icon (cog on the top of the window)...
Wed, Aug 24, 2016 at 4:37 PM
Can I use the Dolby Atmos Production Suite with Unity, Unreal, etc.?
The Dolby Atmos Production Suite is currently optimized for linear cinematic workflows using Pro tools. Non-linear game engine support (Unity, Unreal, Amazo...
Fri, Apr 21, 2017 at 10:32 AM
How do I use the Output page?
The Dolby Atmos Production Suite allows for VR specific Re-renders to be made these include different B-Format flavors as well as channel based configur...
Fri, Apr 21, 2017 at 10:32 AM
Ambisonic - B-Format Decode to Atmos using Harpex
B-Format signals are often captured during 360 video production, the production suite does not include a native format ingest workflow but we can make use o...
Mon, Jun 26, 2017 at 12:35 PM
Using the Production Suite Renderer to output for Facebook 360
Facebook360's audio solution allows for a scene relative ambisonic signal to be played synchronously with a head locked stereo stem. The Dolby Atmos Pr...
Mon, Jun 26, 2017 at 12:56 PM
How to use an Oculus DK2 with the Dolby VR Player for MacOS
VR is a unique medium that can only really be appreciated by being in VR. The Dolby VR player for MacOS has powerful functionality for using a "Magic W...
Tue, Sep 12, 2017 at 10:29 AM