Objects and Beds

What is an object?
An object is a discrete audio element can be placed anywhere in the 3-dimensional sound field. An audio object can utilize as few or as many speakers as is d...
Thu, Sep 5, 2019 at 2:02 PM
What is a bed?
A bed can be thought of as a traditional channel based 'stem' with the rules and expectations of those configurations (3.0, 7.1 and the most commo...
Thu, Sep 5, 2019 at 2:03 PM
What’s the difference between beds and objects?
The choice of using an object versus a bed is entirely up to the mixer however there are a few things to keep in mind: Objects have no access natively to...
Thu, Sep 5, 2019 at 2:04 PM
What should I use objects for?
Objects are discrete audio elements that can be placed and moved within a 3D sound field. If you want precise control of placement and motion of individual ...
Thu, Sep 5, 2019 at 2:04 PM
What should I use beds for?
A Dolby Atmos input bed can be 2.0, 3.0, 5.0, 5.1, 7.0, 7.1, 7.0.2 or 7.1.2. Distribution of the bed in the output stage is defined by the number of speaker...
Thu, Sep 5, 2019 at 2:05 PM
How many objects can I/should I use?
When working at 48kHz the renderer supports 128 input channels (10 bed + 118 object) while at 96 kHz, 64 input channels are available (10 bed + 54 object)....
Thu, Sep 5, 2019 at 2:08 PM